Peripherals designed in CAD, delivered as something you can spin in a browser tab.
Canberk Akay joined Hawk Gaming in 2024 as Technology Lead & 3D Artist, covering both the product side — gaming mice, keyboards, mechanical keycap assemblies — and the web engineering that puts those products in front of people.
The modelling work starts in CAD and has to survive a translation step: engineering geometry is precise but far too heavy for a browser, so meshes are rebuilt and optimised for real-time delivery without losing the shapes that matter. Photo-realistic presentation is handled with procedural shaders, lighting states and physically-based materials, rendered in KeyShot for marketing and reproduced in Three.js for the interactive versions.
Those interactive versions are configurator engines: a visitor can design an accessory and preview it before ordering, in the same spirit as the chair customizer but adapted to smaller, more detailed objects where surface finish and keycap texture are the whole point.
Everything ships through a Draco-compressed asset pipeline, which is what keeps a highly detailed peripheral model loading fast enough that a customer stays on the page instead of abandoning a spinner.
High-fidelity CAD modelling and mesh optimisation for gaming mice and keyboards.
Interactive configurator engines for designing and previewing accessories.
Photo-realistic procedural shaders, lighting states and physical materials.
Draco-compressed model packaging for fast browser delivery.